Level 1 Skills
Choosing which skills you learn is probably the most important decision you make in Jenseits von Gut und Bose. In battle, you earn both Skill and Class Points. You get skills manually through the Main Menu. In order to learn a skill, you most unlock the level and class first. To unlock a level, learn an entire class's skills on the level before it. To unlock a class, use your class points.
The following is a list of each and every skill you can learn in this game. (If you find any mistakes please email us and we'll be happy to fix it and give you credit) Click on each skill page as you wish to see. I hope that these charts will help you make good decisions on what direction to take your characters. Enjoy!
Note: S. Pt. stand for Skill Points need to get the skill and E Pt. stands for Ether Points needed in battle if applicable.
Some Suggested Skills: Medica, Refresh L, Attacker (for KOS-MOS, Ziggy, chaos, Jin, and Jr.), Memory, Psycho Pocket, Focus 1, EP Regen, Break B10 (if you use the Break Bonus strategy).
Skills: 1,
2,
3,
4(And Specials)
| Skill |
Class |
Target |
Type |
S.pt. |
E.pt. |
Description |
| Medica |
A |
1 Ally |
Ether |
200 |
2 |
Low HP recovery relative to EAtk. |
| Refresh L |
A |
1 Ally |
Ether |
150 |
2 |
Clear L-type status effect based on caster's EAtk. |
| Poinson Guard |
A |
- |
Mastered |
100 |
- |
Poison resistance +25% |
| Blind Guard |
A |
- |
Mastered |
100 |
- |
Blind resistance +25% |
| Attacker |
B |
Self |
Ether |
200 |
4 |
Raise physical attack and lower physical defense. |
| Defender |
B |
Self |
Ether |
200 |
4 |
Lower physical attack and raise physical defense. |
| STR+2 |
B |
- |
Equipped |
100 |
- |
Increase physical attack by 2. |
| VIT+2 |
B |
- |
Equipped |
150 |
- |
Increase physical defense by 2. |
| Analyze |
C |
One Enemy |
Ether |
150 |
4 |
Analyze enemy to see statistics. |
| Memory |
C |
- |
Mastered |
100 |
- |
Recall enemy zones after learned. |
| EATK+2 |
C |
- |
Equipped |
150 |
- |
Increase Ether Attack by 2. |
| EDEF+2 |
C |
- |
Equipped |
150 |
- |
Increase Ether Defense by 2. |
| Down Dex |
D |
One Enemy |
Ether |
150 |
4 |
Lower dexterity and evasion of a Bio or Gnosis enemy. |
| Break Sensors |
D |
One Enemy |
Ether |
150 |
4 |
Lower dexterity and evasion of a Machine enemy. |
| DEX+2 |
D |
- |
Equipped |
150 |
- |
Increase Dexterity by 2. |
| EVA+2 |
D |
- |
Equipped |
150 |
- |
Increase Evasion by 2. |
| Ice Blast |
E |
One Enemy |
Ether |
200 |
6 |
Ice ether attack. |
| Flame Blast |
E |
One Enemy |
Ether |
200 |
6 |
Fire ether attack. |
| Thunder Blast |
E |
One Enemy |
Ether |
200 |
6 |
Thunder ether attack. |
| Aura Blast |
E |
One Enemy |
Ether |
200 |
6 |
Aura ether attack. |
| Down Force |
F |
One Enemy |
Ether |
150 |
4 |
Lower physical attack of a Bio or Gnosis enemy. |
| Down P Def |
F |
One Enemy |
Ether |
150 |
4 |
Lower physical defense of a Bio or Gnosis enemy, |
| Down Ether |
F |
One Enemy |
Ether |
150 |
4 |
Lower ether attack of a Bio or Gnosis enemy. |
| Down E Def |
F |
One Enemy |
Ether |
150 |
4 |
Lower ether defense of a Bio or Gnosis enemy. |
| Break Arms |
G |
One Enemy |
Ether |
150 |
4 |
Lower physical attack of a machine enemy. |
| Break Armor |
G |
One Enemy |
Ether |
150 |
4 |
Lower physical defense of a machine enemy. |
| Break Beam |
G |
One Enemy |
Ether |
150 |
4 |
Lower ether attack of a machine enemy. |
| Break Shield |
G |
One Enemy |
Ether |
150 |
4 |
Lower ether defense of a machine enemy. |
| Psycho Pocket |
H |
One Enemy |
Ether |
300 |
4 |
Steal an item. |
| Break B10 |
H |
- |
Mastered |
400 |
- |
Break bonus chance +10% |
| Focus 1 |
H |
- |
Mastered |
600 |
- |
Recover 10% EP with the stock command. |
| EP Regen |
H |
- |
Equipped |
600 |
- |
EP+2 every turn. |