Xenosaga II

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Level 1 Skills

Choosing which skills you learn is probably the most important decision you make in Jenseits von Gut und Bose. In battle, you earn both Skill and Class Points. You get skills manually through the Main Menu. In order to learn a skill, you most unlock the level and class first. To unlock a level, learn an entire class's skills on the level before it. To unlock a class, use your class points.

The following is a list of each and every skill you can learn in this game. (If you find any mistakes please email us and we'll be happy to fix it and give you credit) Click on each skill page as you wish to see. I hope that these charts will help you make good decisions on what direction to take your characters. Enjoy!

Note: S. Pt. stand for Skill Points need to get the skill and E Pt. stands for Ether Points needed in battle if applicable.

Some Suggested Skills: Medica, Refresh L, Attacker (for KOS-MOS, Ziggy, chaos, Jin, and Jr.), Memory, Psycho Pocket, Focus 1, EP Regen, Break B10 (if you use the Break Bonus strategy).

Skills: 1, 2, 3, 4(And Specials)

Skill Class Target Type S.pt. E.pt. Description
Medica A 1 Ally Ether 200 2 Low HP recovery relative to EAtk.
Refresh L A 1 Ally Ether 150 2 Clear L-type status effect based on caster's EAtk.
Poinson Guard A - Mastered 100 - Poison resistance +25%
Blind Guard A - Mastered 100 - Blind resistance +25%
Attacker B Self Ether 200 4 Raise physical attack and lower physical defense.
Defender B Self Ether 200 4 Lower physical attack and raise physical defense.
STR+2 B - Equipped 100 - Increase physical attack by 2.
VIT+2 B - Equipped 150 - Increase physical defense by 2.
Analyze C One Enemy Ether 150 4 Analyze enemy to see statistics.
Memory C - Mastered 100 - Recall enemy zones after learned.
EATK+2 C - Equipped 150 - Increase Ether Attack by 2.
EDEF+2 C - Equipped 150 - Increase Ether Defense by 2.
Down Dex D One Enemy Ether 150 4 Lower dexterity and evasion of a Bio or Gnosis enemy.
Break Sensors D One Enemy Ether 150 4 Lower dexterity and evasion of a Machine enemy.
DEX+2 D - Equipped 150 - Increase Dexterity by 2.
EVA+2 D - Equipped 150 - Increase Evasion by 2.
Ice Blast E One Enemy Ether 200 6 Ice ether attack.
Flame Blast E One Enemy Ether 200 6 Fire ether attack.
Thunder Blast E One Enemy Ether 200 6 Thunder ether attack.
Aura Blast E One Enemy Ether 200 6 Aura ether attack.
Down Force F One Enemy Ether 150 4 Lower physical attack of a Bio or Gnosis enemy.
Down P Def F One Enemy Ether 150 4 Lower physical defense of a Bio or Gnosis enemy,
Down Ether F One Enemy Ether 150 4 Lower ether attack of a Bio or Gnosis enemy.
Down E Def F One Enemy Ether 150 4 Lower ether defense of a Bio or Gnosis enemy.
Break Arms G One Enemy Ether 150 4 Lower physical attack of a machine enemy.
Break Armor G One Enemy Ether 150 4 Lower physical defense of a machine enemy.
Break Beam G One Enemy Ether 150 4 Lower ether attack of a machine enemy.
Break Shield G One Enemy Ether 150 4 Lower ether defense of a machine enemy.
Psycho Pocket H One Enemy Ether 300 4 Steal an item.
Break B10 H - Mastered 400 - Break bonus chance +10%
Focus 1 H - Mastered 600 - Recover 10% EP with the stock command.
EP Regen H - Equipped 600 - EP+2 every turn.